This is an adventure.

Posted by jay in Uncategorized

I really like these nice short lists/write-ups coming out of GDC panels this year.

Posted by jay in games

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An excellent, succinct list of points to make when you’re talking about your game to press and other interested parties.

GDC ’12: How To Explain Your Game To An Asshole:

With Assholes, you have Only 3 sentences to make 4 points.

(Via The Indie Game Magazine)

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Hello World.

Posted by jay in Uncategorized

Elizabeth Ann Margalus, 7lb 15oz

“Invention, my dear friends, is ninety-three percent perspiration, six percent electricity, four percent evaporation, and two percent butterscotch ripple.”

— Willy Wonka and the Chocolate Factory

Posted by jay in Uncategorized

Lunar Giant Made More Money off of Free DLC than Paid

Posted by jay in games

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I wrote this thing about free DLC after we released Gratis Grottos.  It’s been gaining a little bit of traction in certain places, so I thought I’d share some here.

At a time when the game industry is struggling to define itself within the context of free, freemium, and paid games, Lunar Giant decided to ask a separate question: Should it cost the customer money to extend the life of a game they purchased? From Call of Duty to Orcs Must Die, paying for downloadable content (DLC) has become de rigueur in the games industry. Most gamers have come to accept the fact that they aren’t done paying for a game after they’ve bought it. But does that make it right? And is it always more profitable for a game company to sell DLC?

More over at MyGiant.