Welcome to the
VENTURE ZONE

BUS 399: Entrepreneurship Capstone

Winter 2026 • Washington and Lee University

Jay Margalus
Jay Margalus

What if the goal isn't a "perfect idea"...

...but learning faster than everyone else?

Quick Logistics

  • When: Mon & Wed, 8:00–9:30am
  • Where: Here!
  • Runs: Jan 12 – Apr 10, 2026
  • Big Event: Entrepreneurship Summit (Mar 20)

Full syllabus: jaymargalus.com/capstone

What IS This Course?

This capstone is run as a VENTURE STUDIO

You will practice entrepreneurial thinking by working through a design-thinking-style sequence.

Venture studio workspace

A real venture studio

The Journey

Design Thinking Process

DISCOVER → INTERPRET → IDEATE → PROTOTYPE → SHOWCASE

The Key Mindset

Evidence • Iteration • Reflection

NOT about having a "perfect idea" on day one!

What This ISN'T

  • A business plan competition
  • A pitch deck factory
  • A class where you need THE idea before you start

The best entrepreneurs don't start with answers. They start with questions and curiosity.

Entrepreneurial Thinking

Research shows 7 teachable skills that define entrepreneurial thinking.

More methods than process. I want you to learn to adapt and thrive in evolving, uncertain situations. Antifragility.

Based on: "Entrepreneurial thinking: A signature pedagogy for an uncertain 21st century" (2020)

The 7 Skills (ET-7)

1. Problem Solving
2. Tolerance for Ambiguity
3. Failing Forward
4. Empathy
5. Creativity with Limited Resources
6. Responding to Critical Feedback
7. Teamwork

1. Problem Solving

Define → Test → Learn → Iterate

Not solving a problem once, but building a process for continuous problem-solving.

You'll practice this when: Creating your Challenge Brief, running experiments, pivoting based on evidence

2. Tolerance for Ambiguity

Making decisions with incomplete information

Real problems don't come with answer keys. You'll learn to move forward anyway.

You'll practice this when: Choosing a challenge before you "know enough," making pivot decisions

3. Failing Forward

Running fast experiments, extracting signal, pivoting or persevering

Failure isn't the opposite of success. It's data.

You'll practice this when: Prototype testing, analyzing what didn't work, writing your Venture Log

4. Empathy

Perspective-taking through interviews, observation, interpreting needs

You can't solve problems for people you don't understand.

You'll practice this when: Customer interviews, the Gift-Giving exercise, creating personas

5. Creativity with Limited Resources

Scrappy prototyping, using what you've got

Constraints breed creativity. You'll build with paper, cardboard, and imagination before code or capital.

Handheld prototype Breadboard prototyping 3D printed prototype

Real prototypes: handheld console, custom game controller (featured on Venus Patrol!), microscope

You'll practice this when: Low-fi prototyping, building your Summit booth

6. Responding to Critical Feedback

Iterating based on peer/advisor/customer input

Your ideas will get critiqued. A lot. That's a feature, not a bug.

You'll practice this when: Advisor Panel (red/yellow/green), peer reviews, customer tests

7. Teamwork

Roles, accountability, constructive conflict

Great ventures are built by teams that can disagree productively and hold each other accountable.

You'll practice this when: Every. Single. Day.

Weekly Rhythm

Before Monday Complete assigned readings + prep
Monday Class Workshop + studio time + critique
Before Wednesday Any additional readings for Wed
Wednesday Class Workshop + studio time + critique
Friday (no class) Venture Log + deliverables due

Let's Practice: Design Thinking

"You are not designing a gift.
You are designing a moment of meaning."

Pair up with someone you don't know well.

Assign roles: Partner A and Partner B

Both of you will interview AND build.

Part 1: Interview (10 min)

EMPATHIZE

Round 1 (5 min): A interviews B

Round 2 (5 min): B interviews A

Starter questions:

  • "Tell me about a recent moment that really mattered to you."
  • "What's something small that consistently improves your day?"
  • "What's an ongoing frustration you've normalized?"

Interview Constraints

No solutioning.

Ask "why?" at least twice.

Capture quotes verbatim.

Part 2: Synthesis (4 min)

DEFINE

Step away and write:

  • 1 key insight (latent, not obvious)
  • 1 design intent: "How might I ___ so that ___?"

Example:

Insight: They feel calm when routines feel intentional.

Intent: Create a ritual that makes mornings feel chosen, not rushed.

Part 3: Build (5 min)

PROTOTYPE

Create a representational prototype for your partner.

It can be:

  • Symbolic (represents an idea)
  • Instructional (shows how something works)
  • Performative (acts out an experience)

Rule: If it looks "nice," you're probably overbuilding.

Part 4: Share & Feedback (6 min)

TEST

3 min each. Giver explains:

  • The insight
  • The intent
  • The artifact

Recipient responds:

  • "What feels accurate?"
  • "What feels off?"
  • "What surprised me?"

No defense allowed!

Debrief

  • Where did listening change the outcome?
  • What assumptions were wrong?
  • How did constraints help?

Tie-ins for this term:

Customer discovery • Value propositions • Early-stage product definition

"Solution ≠ Value"

You just ran the design-thinking cycle:

Empathize → Define → Prototype → Test

This is the loop you'll run dozens of times this term.

The best entrepreneurs iterate fast and listen hard.

Grading: Bundles

Work is assessed Satisfactory / Needs Revision

Final grades = completing bundles of work.

C
Core deliverables
+ 10/12 Venture Logs
B
Everything in C
+ 2 Mastery Options
A
Everything in B
+ 2 more Mastery Options
(4 total)

How We Evaluate

Every deliverable is assessed on 5 dimensions:

Complete — All required elements present
Evidence-based — Grounded in real data (interviews, tests, observations)
Specific — Concrete details, not vague generalizations
Iterative — Shows learning and adjustment
Honest — Acknowledges what didn't work

Satisfactory = all 5 met. Needs Revision = any dimension missing.

Flexibility Tokens

You start with 2 tokens!

Use a token to:

  • Submit something late (up to 72 hours)
  • Revise and resubmit after an unsatisfactory mark

Required Books (3)

Sprint 1 (Jan-Feb)

"Your Music and People"
Derek Sivers

Sprint 2 (Feb-Mar)

"Business Secrets of Drug Dealing"
Taibbi & Harris

Sprint 3 (Mar-Apr)

"Co-Intelligence"
Ethan Mollick

Free Tools!

You'll receive paid access to:

Claude Code
Vercel

Build fast. Ship faster. On us!

This Week

By Wednesday:

  • Read ~1/4 of "Your Music and People"
  • Mark 5 passages that resonate
  • Come with 1 idea you want to test

Friday Jan 16:

  • First Venture Log due
  • Include your Gift Plan + recipient rationale

Venture Log

Your running notebook of evidence:

  • Interview notes
  • Experiments & results
  • Decisions & rationale
  • Reflection
  • "Reading-to-doing" connection

Submit Venture Log →

Full specs: jaymargalus.com/capstone/deliverables.html

Studio Norms

Let's co-create 3-5 norms for how we'll work together.

Some examples to consider:

  • "Critique the work, not the person"
  • "Test, don't debate"
  • "Evidence over opinion"
  • "Cameras on = present"

What matters to YOU?

Let's Build Something

Questions?

jaymargalus.com/capstone