After the successful sale of Delve Deeper and Treasures & Tunnels, I had an insight about game sales on Steam. Namely, producing DLC was a primary driver of base game unit sales. As a result of this insight, I developed a website that facilitated a competition for Delve Deeper fans to contribute their own maps through our map building tool. The winning maps were included in a free DLC pack which was launched on Steam in 2012 and drove strong game sales.
For this DLC, I worked as a level designer (editing), web developer, assisted in asset development, and continued to manage the business operations of the game’s sales.
Launch website »