In the realm of entrepreneurship (eship) education, where ideas are the currency and innovation is the goal, having a versatile tool that can shepherd an idea from its nascent stages to a tangible prototype is invaluable. Enter Figma—a design tool that has become a cornerstone…
At our house in Lexington, Virginia, I recently tested a Meshtastic repeater installed at my home, achieving a good signal range of approximately half a mile without a clear line of sight. I plan to elevate the antenna to enhance reach and responsiveness. But, hey!…
I co-wrote this piece on Choice Architecture and Nudge, both of which I am opposed to in theory and practice, a few years ago. Finally found a good platform to publish it through (thanks to Basecamp and their new Writebook application). If you’re interested in…
During a recent trip to Chilean Patagonia with my students, I stumbled upon a perfect illustration of rewilding as it applies to making things. We were there to explore how we can work with nature rather than constantly imposing our will on the land –…
Have you ever been stuck on a project and couldn’t find a way out? When I first started teaching game design at DePaul University, I discovered a book by Jesse Schell called The Art of Game Design: A Book of Lenses. It introduced me to…
Here’s a talk I gave on early work I’ve been noodling on. The basic premise is: all objects have affordances, computers have unique affordances, and what if we applied those concepts of computing and affordances (Janet Murray) to the selection of hardware components? CrowdSupply…
You can spend your time on everything. Every job that comes your way, every person who asks you for a favor, every single task. Nobody’s going to stop you from doing, experiencing, becoming everything. Yet in becoming everything, we lose our selves. Perhaps to find…
The world we live in today is built on top of an industrialized substrate that was created in the early 20th Century. From education, to business, to governance, we’ve been building on top of this substrate for over a hundred years without questioning it. And…
Computer games, more so than many other artistic mediums, are bound by their delivery mechanisms. Think of the last five games you’ve played, and how you’ve interacted with them. Quite likely, your experience went something like this: your hands engaged with a standard control interface…