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Lab Notes – Page 3

Project Libity

Game Development Project Libity was a collaborative controller developed on Arduino Leonardo that enabled up to four players to control the same character on any computer-driven video game. The platform explored game designer intent and agency by subverting the game experience and turning it into…

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Mega Ran: The Game

Game Development This video game was a collaboration with the rapper Raheem Jarbo (AKA Mega Ran) for an album release/Kickstarter project. Developed in Impact.js at my game company, Lunar Giant, we conceived the game, designed, and programmed it all in three months. My work on…

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Gratis Grottos

Game Development After the successful sale of Delve Deeper and Treasures & Tunnels, I had an insight about game sales on Steam. Namely, producing DLC was a primary driver of base game unit sales. As a result of this insight, I developed a website that…

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Treasures & Tunnels

Game Development After the successful sale of Delve Deeper, Lunar Giant set out to release downloadable content (DLC) to expand the game’s offerings. Treasures & Tunnels was our first DLC pack for the game, and in addition to selling incredibly well, also boosted the sales…

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Delve Deeper

Game Development Delve Deeper is the first installation of a video game that’s sold on Steam, Humble, and various other outlets. Lunar Giant was a game company that I was a part of and, ultimately, ended up running for a little over five years. When…

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Hackerspaces in Space

Program Development This was a global event I conceived of after seeing a news article about college students who tracked a near-space balloon using a cell phone. Hackerspaces from around the world sent up balloons and measured various information which was used to judge their…

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Workshop 88

Makerspace Development This was the first makerspace that I co-founded, and currently operates out of Glen Ellyn, Illinois. Founded in 2009, makerspaces were an extremely new concept at the time — as a result, Workshop 88 has played a part in defining what a makerspace…

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