Game Development Project Libity was a collaborative controller developed on Arduino Leonardo that enabled up to four players to control the same character on any computer-driven video game. The platform explored game designer intent and agency by subverting the game experience and turning it into…
Game Development This video game was a collaboration with the rapper Raheem Jarbo (AKA Mega Ran) for an album release/Kickstarter project. Developed in Impact.js at my game company, Lunar Giant, we conceived the game, designed, and programmed it all in three months. My work on…
Game Development After the successful sale of Delve Deeper and Treasures & Tunnels, I had an insight about game sales on Steam. Namely, producing DLC was a primary driver of base game unit sales. As a result of this insight, I developed a website that…
Game Development After the successful sale of Delve Deeper, Lunar Giant set out to release downloadable content (DLC) to expand the game’s offerings. Treasures & Tunnels was our first DLC pack for the game, and in addition to selling incredibly well, also boosted the sales…
Game Development Delve Deeper is the first installation of a video game that’s sold on Steam, Humble, and various other outlets. Lunar Giant was a game company that I was a part of and, ultimately, ended up running for a little over five years. When…
Program Development This was a global event I conceived of after seeing a news article about college students who tracked a near-space balloon using a cell phone. Hackerspaces from around the world sent up balloons and measured various information which was used to judge their…
Makerspace Development This was the first makerspace that I co-founded, and currently operates out of Glen Ellyn, Illinois. Founded in 2009, makerspaces were an extremely new concept at the time — as a result, Workshop 88 has played a part in defining what a makerspace…