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Certificate in Making

Program Development I developed a partnership with the engineers and managers on Caterpillar’s Peoria facilities to teach them rapid prototyping practices, design thinking, and developing objects for the Internet of Things. In addition to developing the relationship, I wrote the curriculum for the program and…

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Idea Realization Lab 1

Makerspace Development I was tapped by college administration in 2017 to build a makerspace based on my experience with Spacelab and Workshop 88. To that end, I developed the design for a nearly 5,000 square foot space, including procurement of furniture, tools, and consumables. Along…

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Hacker Badge 2017

Game Development This badge was done in collaboration with a student consulting group that I direct, as well as my friends Rudy Ristich and Nathan Matteson, and was my first work for the Thotcon hacker conference. The game design for the badge was influenced by…

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Big Data Outbreak

Game & Object Development This project was a cross between hardware development/design, game design, and embodied interaction. Developed for the company MapR (acquired by HP), I worked with members of the makerspace I co-founded — Workshop 88 — to create an interactive experience that would…

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Spacelab

Makerspace Development Spacelab makerspace has provided access to digital fabrication technology, classes, and making opportunities like Makerfests for the last 10 years. Classes and events at the makerspace are hosted by educators and/or professionals in their domain, while members do all kinds of making: 3D…

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Project Libity

Game Development Project Libity was a collaborative controller developed on Arduino Leonardo that enabled up to four players to control the same character on any computer-driven video game. The platform explored game designer intent and agency by subverting the game experience and turning it into…

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Mega Ran: The Game

Game Development This video game was a collaboration with the rapper Raheem Jarbo (AKA Mega Ran) for an album release/Kickstarter project. Developed in Impact.js at my game company, Lunar Giant, we conceived the game, designed, and programmed it all in three months. My work on…

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Gratis Grottos

Game Development After the successful sale of Delve Deeper and Treasures & Tunnels, I had an insight about game sales on Steam. Namely, producing DLC was a primary driver of base game unit sales. As a result of this insight, I developed a website that…

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Treasures & Tunnels

Game Development After the successful sale of Delve Deeper, Lunar Giant set out to release downloadable content (DLC) to expand the game’s offerings. Treasures & Tunnels was our first DLC pack for the game, and in addition to selling incredibly well, also boosted the sales…

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Delve Deeper

Game Development Delve Deeper is the first installation of a video game that’s sold on Steam, Humble, and various other outlets. Lunar Giant was a game company that I was a part of and, ultimately, ended up running for a little over five years. When…

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