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Hacker Badge 2021

Game Development This badge was done in collaboration with a student consulting group that I direct, as well as my friends Rudy Ristich and Rob Rehrer. As with previous iterations, we began by consulting the individuals who direct the event, then quickly moving from their…

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  • Custom fabricated conference ID badges designed by Jayson Margalus and Rudy Ristich, faculty in the College of Computing and Digital Media, at the 2019 Thotcon hacking and information security conference, Friday, May 3, 2019. (DePaul University/Jeff Carrion)

    Custom fabricated conference ID badges designed by Jayson Margalus and Rudy Ristich, faculty in the College of Computing and Digital Media, at the 2019 Thotcon hacking and information security conference, Friday, May 3, 2019. (DePaul University/Jeff Carrion)

Hacker Badge 2019

Game Development This badge was done in collaboration with a student consulting group that I direct, as well as my friend Rudy Ristich. As with previous iterations, we began by consulting the individuals who direct the event, then quickly moving from their vision for a…

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Hacker Badge 2018

Game Development This badge was done in collaboration with a student consulting group that I direct, as well as my friend Rudy Ristich. The driving design concept behind this badge was a play on another collaborative game (then popular) called Twitch Plays Pokemon which had…

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Hacker Badge 2017

Game Development This badge was done in collaboration with a student consulting group that I direct, as well as my friends Rudy Ristich and Nathan Matteson, and was my first work for the Thotcon hacker conference. The game design for the badge was influenced by…

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Big Data Outbreak

Game & Object Development This project was a cross between hardware development/design, game design, and embodied interaction. Developed for the company MapR (acquired by HP), I worked with members of the makerspace I co-founded — Workshop 88 — to create an interactive experience that would…

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Project Libity

Game Development Project Libity was a collaborative controller developed on Arduino Leonardo that enabled up to four players to control the same character on any computer-driven video game. The platform explored game designer intent and agency by subverting the game experience and turning it into…

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Mega Ran: The Game

Game Development This video game was a collaboration with the rapper Raheem Jarbo (AKA Mega Ran) for an album release/Kickstarter project. Developed in Impact.js at my game company, Lunar Giant, we conceived the game, designed, and programmed it all in three months. My work on…

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Gratis Grottos

Game Development After the successful sale of Delve Deeper and Treasures & Tunnels, I had an insight about game sales on Steam. Namely, producing DLC was a primary driver of base game unit sales. As a result of this insight, I developed a website that…

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Treasures & Tunnels

Game Development After the successful sale of Delve Deeper, Lunar Giant set out to release downloadable content (DLC) to expand the game’s offerings. Treasures & Tunnels was our first DLC pack for the game, and in addition to selling incredibly well, also boosted the sales…

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Delve Deeper

Game Development Delve Deeper is the first installation of a video game that’s sold on Steam, Humble, and various other outlets. Lunar Giant was a game company that I was a part of and, ultimately, ended up running for a little over five years. When…

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