A privacy-respecting reader that centers curation and calm workflows over engagement hacks. ourss emphasizes: pick your sources; read in batches; optionally share a digest with your team/class/community. It’s tooling for inquiry and reflection, not infinite scroll.
Lead on the THOTCON 0xD electronic badge: custom game hardware with a capacitive touch wheel, LCD, and real-time networking—designed, built, and shipped.
Object Development At the behest of a team of oncologists at University of Chicago, I directed my student industrial design consulting team in the fabrication and re-design (in progress) of a sub-$200 microscope. In addition to conducting the design research and development phases of the…
Game Development This badge was done in collaboration with a student consulting group that I direct, as well as my friends Rudy Ristich and Rob Rehrer. As with previous iterations, we began by consulting the individuals who direct the event, then quickly moving from their…
Object Development Starting at DePaul, I led a group that collaborated with a network of individuals from various universities, libraries, and other institutions around Illinois to address the immediate, critical need for personal protective equipment (PPE) in Illinois. Within our network, we produced over 100,000…
Game Development This badge was done in collaboration with a student consulting group that I direct, as well as my friend Rudy Ristich. As with previous iterations, we began by consulting the individuals who direct the event, then quickly moving from their vision for a…
Game Development This badge was done in collaboration with a student consulting group that I direct, as well as my friend Rudy Ristich. The driving design concept behind this badge was a play on another collaborative game (then popular) called Twitch Plays Pokemon which had…
Game Development This badge was done in collaboration with a student consulting group that I direct, as well as my friends Rudy Ristich and Nathan Matteson, and was my first work for the Thotcon hacker conference. The game design for the badge was influenced by…
Game & Object Development This project was a cross between hardware development/design, game design, and embodied interaction. Developed for the company MapR (acquired by HP), I worked with members of the makerspace I co-founded — Workshop 88 — to create an interactive experience that would…
Game Development Project Libity was a collaborative controller developed on Arduino Leonardo that enabled up to four players to control the same character on any computer-driven video game. The platform explored game designer intent and agency by subverting the game experience and turning it into…