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Design – Page 2

Monday Musing on Artifice

Innovation has been reduced to simply building upon existing industrial-era systems and methods, as has disruption. Think about it – can you name a single instance of disruption that did not rely on an already-established industrial system? We must go beyond this surface level and…

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Monday Musing on Insight – 3/20/23

A successful new theoretical idea typically alters and extends the existing body of theory to allow for observational facts that could not previously be understood or incorporated. It also makes possible new predictions that can some day be tested. Almost always, the novel idea includes…

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Monday Musing on the Sony Walkman – 3/13/23

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Sometimes our expectations of what a thing is, or rather, what it should be blind us to the possibilities of what it could become. These expectations can prevent us from understanding the true potential of an object, and lead us to miss out on opportunities…

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Monday Musing on Making Makerspaces – 3/6/23

I often get asked: What are some resources where I can learn about makerspaces in higher education, in my K-12 institution, or just in general? So! Here’s a short toolkit for educational makerspace leaders that includes list of things I’ve collected, written about, and read…

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Monday musing on making and play – 2/27/23

The way we look at the world is influenced by our experiences and preconceptions. We use them to understand something new and to develop perspective. In doing so, we synthesize information from one context to inform another.   The experiences that I often find myself…

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Monday musing on 808s and transistors – 2/20/23

Developing real, tangible things is a messy process where one must listen to, and work with, the material they have available to them. By allowing the materials to lead the process of development, we embed their imperfections and constraints into our designs, which subsequently influences…

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Monday musing on innovation – 2/13/23

Everything around us is magic, and nobody knows how things work. From the phones in our pockets, to the cars that ferry us around, to our systems of government, all of the critical things that have changed the way we think, work, and play are…

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