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Blog – Page 5

Monday Musing on the Sony Walkman – 3/13/23

Original blue-and-silver Sony Walkman TPS-L2 cassette player with two headphone jacks and orange hotline button
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Sometimes our expectations of what a thing is, or rather, what it should be blind us to the possibilities of what it could become. These expectations can prevent us from understanding the true potential of an object, and lead us to miss out on opportunities…

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Monday Musing on Making Makerspaces – 3/6/23

Students packed around worktables during a workshop at DePaul's Idea Realization Lab makerspace

I often get asked: What are some resources where I can learn about makerspaces in higher education, in my K-12 institution, or just in general? So! Here’s a short toolkit for educational makerspace leaders that includes list of things I’ve collected, written about, and read…

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Monday musing on making and play – 2/27/23

Exploded woodworking diagram of a live-edge river table build: slab top, tempered glass, legs, and joinery details

The way we look at the world is influenced by our experiences and preconceptions. We use them to understand something new and to develop perspective. In doing so, we synthesize information from one context to inform another.   The experiences that I often find myself…

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Monday musing on 808s and transistors – 2/20/23

Roland TR-808 Rhythm Composer drum machine with its row of orange, yellow, and white step-sequencer buttons

Developing real, tangible things is a messy process where one must listen to, and work with, the material they have available to them. By allowing the materials to lead the process of development, we embed their imperfections and constraints into our designs, which subsequently influences…

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Monday musing on innovation – 2/13/23

Electronics workbench mid-build: joystick modules wired to perfboards, an Arduino, a multimeter, and tangled jumper wires

Everything around us is magic, and nobody knows how things work. From the phones in our pockets, to the cars that ferry us around, to our systems of government, all of the critical things that have changed the way we think, work, and play are…

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